AI Insights · Timothy · October 2021
Top 5 Space Games on iOS in Israel Q3 2021
In Q3 2021, the top 5 space games on iOS in Israel showed varied performance in downloads, revenue, and active users. Data insights from Sensor Tower reveal interesting trends for these popular apps.
Performance of Top 5 Space Games on iOS in Israel Q3 2021
In the third quarter of 2021, the top 5 space games on iOS in Israel displayed diverse trends in downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. saw a peak in weekly revenue at approximately $606 in late August. Weekly downloads reached their highest at 1.15K in the same period, while weekly active users climbed to around 7.2K by the end of August. However, by the end of September, both downloads and active users showed a slight decline to 648 and 5.9K, respectively.
Galaxy Invaders: Shoot 'em up by doan lan experienced fluctuating weekly revenue, peaking at $144 at the end of August. Weekly downloads saw a significant drop from 864 in late June to just 14 by mid-September. Active users followed a similar trend, decreasing from 1.4K at the start of the quarter to 427 by the end of September.
Solar Smash by PARADYME LIMITED maintained relatively low weekly revenue, with a peak of $30 in early August. Weekly downloads demonstrated a consistent upward trend, reaching 556 by the end of September. Concurrently, active users increased from 2.4K to 3.4K over the quarter.
Galaxy Attack: Space Shooter from RocketAds Ltd showed a significant increase in weekly revenue in the last week of September, hitting $237. Weekly downloads also grew steadily, peaking at 438 in late September. Active users increased from 911 at the beginning of the quarter to 1.5K by the end.
Star Wars™: Galaxy of Heroes by Electronic Arts exhibited notable fluctuations in weekly revenue, with a peak of $556 in late August. Weekly downloads saw a significant jump to 229 in mid-September. Active users remained relatively stable, ranging between 2.5K and 3.3K throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.